Exodus: A Deep Dive for the Dedicated Science Fiction Enthusiast.
For a specific breed of science-fiction fan, the unveiling of Exodus stood as the biggest news from a major gaming awards ceremony. It's worth noting, those very fans may not have grasped its full significance during the initial showcase.
Exodus, the inaugural game from a recently established studio filled with ex- talent from a renowned RPG developer, was first unveiled a couple of years prior. At the latest event, the development team provided an targeted release window of 2027, accompanied by a spectacle-filled trailer. Prior to this presentation, the studio's leadership elaborated on some of the real scientific ideas that underpin for the game's universe: relativistic time effects, biological engineering, and galactic expansion. These are all suitably dense ideas, which are notoriously difficult to communicate in a brief, marketing-driven trailer.
“I wish some of those fascinating and fresh ideas were shown in the trailer. What I perceived was ‘standard man in space,’” wrote one observer. Another responded, “All I got was ‘this is like a well-known space opera RPG at home.’” Feedback in online forums were similarly mixed.
The trailer's strategy clearly is logical from a commercial perspective. When attempting to stand out during a lengthy barrage of game announcements, what has broader appeal: A group discussing the finer points of Einsteinian physics? Or massive robots exploding while additional mechs fire lasers from their armor? However, in choosing spectacle, the developers neglected to include the more nuanced concepts that make Exodus one of the more promising concept-driven games in development. Let's delve deeper.
Evolved or Alien?
Does Exodus include aliens? Perhaps. It depends. Look at that shot near the opening of the trailer, featuring a bipedal figure with metallic skin and technological components integrated into their form. That was surely an alien, right? The truth hinges on your stance regarding one of the game's core philosophical questions: If you applied incremental change philosophy to the human genome, is what results still humanity?
“We want the Celestials... for a player not intending to dedicate large amounts of time into absorbing the IP, to still grasp the basic premise that they're advanced humans, recognize that they’re an foe you have to deal with... But also, ultimately, make sure it's engaging and that they're cool and that they function effectively to encounter,” explained the studio's lead executive.
Comprehending how these alien-seeming beings aren't strictly aliens requires grappling with immense expanses of both space and temporal progression. Time dilation — the Einsteinian theory that time moves slower for rapidly traveling objects — is an key core tenet of Exodus’ fictional framework. Here are the fundamentals: Humanity evacuates a desiccated Earth in the 23rd century for a distant corner of the Milky Way. Due to time dilation, some human colonists arrive centuries before others. Those early arrivals extensively engineered their genetic sequences and took on the “Celestial” name.
“There’s different levels of evolution. The people who got to the Centauri cluster first... had many thousands of years of evolution into the Celestials... They really see baseline humans as essentially backwards, lesser, not really worthy for the dominant positions of society,” stated the game's story head.
Exodus is set roughly 40,000 years in the future. Reflect on that immensity — that's the equivalent of all of recorded human history repeated ten times over. Now contemplate what humans would evolve into if they spent ten entire human histories mastering the limits of biological science. You would absolutely not identify the outcome as human. You might certainly believe you're seeing an alien. The most fearsome lineage of Celestial, known as the Mara-Yama, can adopt diverse forms. Some possess fangs and appendages and stand towering tall. Others are covered in exoskeletons. According to supplementary lore, when Mara-Yama travel between stars, their physical forms can degenerate into little more than a fleshy blob attached to a head.
Building a Sci-Fi Canon
Amidst the detonations, beam attacks, and war beasts, you might have noticed snippets of advanced technology in the trailer. The protagonist, Jun Aslan, interacts with a shiny machine that emanates a violet glow. A spaceship jets into a portal and is gone at near-light speed. This all seems past human comprehension, the kind of tech linked to a Kardashev Scale-topping civilization. Yet, these are further examples of elements that look alien but are deeply rooted in our species' own evolution.
Beyond the core development team, the Exodus lore is being authored by what the narrative lead called a duo of “renowned authors.” One celebrated author has already published a doorstopper novel set in the universe, with another planned, while another esteemed writer has penned a series of short stories. Incorporating such established science-fiction writers into the fold years before the game's release has allowed the studio to develop a dense fictional universe as a framework for the game.
“It was really a joint venture. We had set some basics, and working with him, he would have ideas... and we would work to see how they all fit together... With someone so talented, you don't want to limit him. You want to give him room to explore,” the narrative director said of the collaboration.
One notable scene shows Jun appearing to mold the ground beneath him, fashioning stone into a makeshift bridge. This material, called livestone, is controlled by neural commands from Celestials or Uranic humans — descendants of later human arrivals who were allowed certain technologies by the Celestials. Since Jun demonstrates this ability, one might wonder about his status.
“Jun's not specifically a Uranic human... Jun is sort of a hacked version, for want of a better term,” clarified the writer, noting that the ability to use Celestial technology is a “important element of the game.”
The immense scale of the Exodus setting — both in the galaxy and historical time — means there is ample room for multiple stories to coexist, using the same universe without creating contradiction.
Stories Within the Void
Although Exodus has been publicly known for a couple of years and isn't releasing, several stories have already begun to be told within its universe. The first major novel delves into the connection between a Uranic human and a woman whose ship arrived many millennia later than planned, making Celestials totally alien to her experience. An episode of a streaming show recounts a heartbreaking story about a father chasing his daughter across star systems, with time dilation imparting devastating effects on their family; by the time he finds her, she has lived a lifetime.
The game itself is centered on “Jun’s story,” set on the planet Lidon — a world mostly left by Celestials that has become a refuge. A technological virus known as “the Rot” has begun destroying everything, including critical life support systems, and Jun must harness his unusual powers to {find a solution|stop