Zack Fair Proves How Magic: The Gathering's Universes Beyond Are Capable of Telling Meaningful Stories.
A significant aspect of the appeal within the Final Fantasy crossover collection for *Magic: The Gathering* lies in the fashion countless cards tell iconic tales. Consider Tidus, Blitzball Star, which provides a portrait of the hero at the beginning of *Final Fantasy 10*: a wildly famous Blitzball pro whose signature move is a unique shot that pushes a defender out of the way. The card's mechanics represent this with subtlety. Such narrative is found across the complete Final Fantasy set, and they aren't all fun and games. Some are somber callbacks of sad moments fans continue to reflect on to this day.
"Powerful narratives are a vital part of the Final Fantasy legacy," wrote a principal designer involved with the collaboration. "They created some broad guidelines, but finally, it was primarily on a individual basis."
Even though the Zack Fair card may not be a top-tier card, it is one of the set's most clever instances of storytelling via gameplay. It masterfully echoes one of *Final Fantasy 7*'s most pivotal dramatic moments with great effect, all while utilizing some of the product's central systems. And even if it steers clear of spoiling anything, those acquainted with the story will quickly recognize the significance within it.
How It Works: A Narrative in Play
For one mana of white (the alignment of good) in this collection, Zack Fair has a base stat line of 0/1 but comes into play with a +1/+1 marker. By paying one generic mana, you can remove from play the card to grant another creature you control indestructible and transfer all of Zack’s counters, plus an Equipment, onto that chosen creature.
This design portrays a moment FF fans are very remember, a moment that has been reimagined again and again — in the classic *FF7*, *Crisis Core*, and even reimagined iterations in *FF7 Remake*. Yet it hits with equal force here, communicated solely through gameplay mechanics. Zack sacrifices himself to save Cloud, who then inherits the Buster Sword as his own.
A Spoiler for the Moment
Some necessary history, and consider this your *FF7* spoiler alert: Before the main events of the game, Zack and Cloud are left for dead after a battle with Sephiroth. Following extended experimentation, the pair get away. The entire time, Cloud is comatose, but Zack vows to look after his friend. They finally make it the plains outside Midgar before Zack is fatally wounded by Shinra soldiers. Abandoned, Cloud subsequently grabs Zack’s Buster Sword and adopts the role of a first-class SOLDIER, which leads right into the start of *FF7*.
Reenacting the Legacy on the Game Board
Through gameplay, the card mechanics effectively let you reenact this entire sequence. The Buster Sword appears as a top-tier piece of armament in the collection that requires three mana and grants the equipped creature +3/+2. Therefore, using six mana, you can transform Zack into a formidable 4/6 while the Buster Sword equipped.
The Cloud Strife card also has clear synergy with the Buster Sword, letting you to search your deck for an artifact card. When used in tandem, these three cards play out as follows: You summon Zack, and he receives the +1/+1 counter. Then you summon Cloud to pull the Buster Sword from your deck. Then you summon and give it to Zack.
Owing to the design Zack’s sacrifice ability is structured, you can actually use it when blocking, meaning you can “intercept” an attack and trigger it to negate the damage completely. Therefore, you can perform this action at any time, moving the +1/+1 counter *and* the Buster Sword to Cloud. He subsequently becomes a formidable 6/4 that, each time he deals combat damage a player, lets you pull extra cards and cast two spells for free. This is precisely the kind of experience alluded to when discussing “narrative impact” — not explaining the scene, but letting the card design make you remember.
More Than the Main Combo
But the narrative here is deeply satisfying, and it reaches beyond just Zack and Cloud. The Jenova, Ancient Calamity appears in the set as a creature that, at the start of combat, places a number of +1/+1 counters on a chosen creature, which also becomes a Mutant. This in a way suggests that Zack’s initial +1/+1 token is, figuratively, the SOLDIER enhancement he underwent, which included genetic manipulation with Jenova cells. This is a subtle connection, but one that implicitly ties the entire SOLDIER program to the +1/+1 counter theme in the set.
The card avoids showing his death, or Cloud’s breakdown, or the rain-soaked cliff where it concludes. It isn't necessary. *Magic* enables you to relive the legacy for yourself. You make the sacrifice. You hand over the weapon on. And for a short instant, while playing a card battle, you remember why *Final Fantasy 7* continues to be the most beloved game in the franchise for many fans.